About

Flintcore Play started as a group chat where three friends kept sending each other mobile strategy games to try. At some point we realised we were writing mini-reviews every week, so we moved it all to a proper site. Everything here comes from actual play time, not press releases.,We care most about two things: how a game controls on a touchscreen and whether it respects your time. A great tower defence idea can be ruined by tiny buttons or endless menus, and we always mention that. When something clicks, we explain exactly why.,Games get picked a few ways. Sometimes a reader points us at a title, sometimes we spot it browsing stores, and sometimes we just keep playing one obsessively and have to write about it. We install it, play for days, and only then publish.,Nobody pays us to put a game in the catalogue. If we liked it, we say so; if the mid-game turned into a grind, we say that too. That is the whole point of running an independent site.

Markus Vogel — Markus has been reviewing mobile games since the first wave of touch-screen RTS ports and still defends slow, tactical defence games over fast ones. He handles most of the long-form breakdowns.